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For a limited time, buy 2 sets of dice and get the third one free! No code needed!

7 WONDERS : DUEL

$42.99 CAD


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Free in Store Pick up

At this time, we only offer Free in store pick up only.

Return & Exchange Policy

Return & Exchange Policy

Returns and Exchanges are only accepted within 30 days of purchase with a receipt. Exchange or Store Credit only. No cash or debit refunds on any products. Items must be sealed in its original packaging. Opened products are not accepted.

Unfortunately, we cannot accept returns on sale items or gift cards.

 

Event Tickets

Event Tickets can only refunded up to one hour before the start time of the event, and only for Store Credit. Event tickets can be transferred to another person.

 

TCG Singles

Due to market fluctuations, we cannot offer a Return Policy on TCG Singles. However if you receive card singles for any TCGs and the condition is not what you expected, please contact us at nerdhavengames@yahoo.ca and we will try and make it right.


Damaged and Missing Components

Unfortunately, Tears and rips in the factory plastic for sealed products is a common issue. The products are shipped to us from manufacturers and distributors. This will not be a reason for refund, store credit, or exchanges. However, we will take note beforehand if you call in, send an email, or enter order notes requesting a good condition sealed product, we will try our best to accommodate. 

If a sealed product you purchase contains damaged or missing components, please contact the game’s publisher or manufacturer for their replacement policies. Should you have problems contacting with those parties, please feel free to contact us, we will be happy do what we can to try and assist. In most cases the publisher/manufacturer will replace free of charge. 


You can always contact us for any return questions at nerdhavengames@yahoo.ca.

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

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