WYRMS READY FOR ADVENTURE MINI RPG
WYRMS READY FOR ADVENTURE MINI RPG is backordered and will ship as soon as it is back in stock.
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Free in Store Pick up
Free in Store Pick up
At this time, we only offer Free in store pick up only.
Return & Exchange Policy
Return & Exchange Policy
Return & Exchange Policy
Returns and Exchanges are only accepted within 30 days of purchase with a receipt. Exchange or Store Credit only. No cash or debit refunds on any products. Items must be sealed in its original packaging. Opened products are not accepted.
Unfortunately, we cannot accept returns on sale items or gift cards.
Event Tickets
Event Tickets can only refunded up to one hour before the start time of the event, and only for Store Credit. Event tickets can be transferred to another person.
TCG Singles
Due to market fluctuations, we cannot offer a Return Policy on TCG Singles. However if you receive card singles for any TCGs and the condition is not what you expected, please contact us at nerdhavengames@yahoo.ca and we will try and make it right.
Damaged and Missing Components
Unfortunately, Tears and rips in the factory plastic for sealed products is a common issue. The products are shipped to us from manufacturers and distributors. This will not be a reason for refund, store credit, or exchanges. However, we will take note beforehand if you call in, send an email, or enter order notes requesting a good condition sealed product, we will try our best to accommodate.
If a sealed product you purchase contains damaged or missing components, please contact the game’s publisher or manufacturer for their replacement policies. Should you have problems contacting with those parties, please feel free to contact us, we will be happy do what we can to try and assist. In most cases the publisher/manufacturer will replace free of charge.
You can always contact us for any return questions at nerdhavengames@yahoo.ca.
Since the dawn of recorded time, Wyrms have ruled the skys of Khalud. They have an unassailable instinct to seek out the few remaining others of their kind. Not to mate or join in companionship, but to defeat them in combat, consume their hearts, and gain a measure of their powers. This intense drive to singular existence is the Great Fusion.
Wyrms discovered long ago that they could best achieve their goals by performing a ritual to divide their consciousness and physicality into several smaller entities. Through a process known as Sundering, the races of Dragonkind came into being.
Wyrms: Role-Playing Adventures is a group storytelling game about the eternal battles between massive flying beasts destined to consume their rivals. This is a game of battle, heroism, adventure, romance, and imagination. Yet unlike in a traditional board game, the possibilities for exploration and action in this role-playing game are endless.
Game Components:
• 32-page rulebook that gives your group everything you need to play
• 6 brief story scenarios so you can start playing adventures right away
• 7 Wyrms character sheet handoutsPayment & Security
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